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Indieview: RetroCoders

Welcome to Indieview! Each week I post a series of questions and answers from indie game developers to show off all of the wonderful creations in the works. My aim is to highlight how much work goes into making something that we all want to play and to spread the word about the games included.

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This week’s developer is: RetroCoders

Introduce yourself/team and the roles your play

My name is Stephen and I’m the programmer and main lead of RetroCoders. I work with my team mate, also Stephen, who does all the art work and sounds.

Tell us about the current game you are developing

We are currently releasing a few smaller games onto the Android platform. Spending about 3-5 months on each game.

We released Retro 10 in December 2018, then Retro Walker this year.

At what point did you decide you were going to start making games?

I’ve been making games since I was a teen. I grew up with the Spectrum, Commodore and Amiga. I use to program games on all of these early computers.

What are the main inspirations for your game?

Retro Fun style games.. bringing back the classic old school game play.

Our games are also limited by what we can realistically achieve at this time.

What is the main mechanic that your game is built around?

Shoot and kill scrolling. Playing as the baddie makes a change too.

How different is your game now from the original concept?

Basically its ended up just as expected, graphically it’s far better than I thought it might be for a Mobile game.

What is the biggest challenge you have faced so far?

Self control.. sounds odd, but being realistic with what you can achieve is really hard.

I personally set my own release deadlines, and make sure I stick to that date. Otherwise you could just keep tweaking for the next 5 years! And never even get a game released.

What are your favourite parts of the development process?

Programming the start concept game. You get the thrill of the start as each new part gets to work.

When are you looking to release your game?

Already released our two mobile games, working on free versions that contain adverts now.

Where can people find out more and get in touch?

They can email us at 

We do have a free hosting blogsite/website but we don’t pay a lot of attention to this at the moment.

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