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Indieview: RED EGO GAMES

Welcome to Indieview! Each week I post a series of questions and answers from indie game developers to show off all of the wonderful creations in the works. My aim is to highlight how much work goes into making something that we all want to play and to spread the word about the games included.

If you would like to get involved, please get in touch on Twitter, Instagram, comment below or email me at prudentgamingmn@gmail.com.

This week’s developer is: RED EGO GAMES

Introduce yourself/team and the roles your play

RED EGO GAMES is an indie game developer studio based in Bucharest, Romania. And when we say ‘studio’, we actually mean two people, Thomas Thamer and Maggie Madaran, and a couple of amazing people who are contracted to provide assets for the game but aren’t officially part of the studio’.

RED EGO GAMES was created out of the passion for games and its purpose is to make games that everyone will enjoy playing. Our skills and experience will ensure the success of our company as we always give our best.

Tell us about the current game you are developing

Our current game is called Re:Turn – One Way Trip and it’s a 2D side-scrolling puzzle-adventure horror game. It tells the tale of five college friends who went on a camping trip the summer after graduation. About to face adulthood, responsibility and the real world, this might be their last chance to hang out together. Little did they suspect how horrifyingly true that might be.

When Saki wakes in the middle of the night, she finds their campsite deserted. Her fiancé and the rest of her friends are gone. Lured by a shadow she thinks might be one of them, Saki plunges deeper into the surrounding forest. In a clearing, she stumbles upon an abandoned train, standing silent, as if it was waiting for its final passenger to board.

As Saki searches the train for her friends, the barrier between the past and the present starts to dissolve. Saki soon finds herself facing other-worldly horrors as she begins to learn the truth about the train’s ghostly inhabitants. Re:Turn—One Way Trip is a tale of unrequited love—and unrelenting terror!

At what point did you decide you were going to start making games?

Since I was a kid, I always wanted to play and create video games, and that was my biggest motivation in life and pushed me day after day to learn more about video games and how to make them. Here I am, a video game designer working on my own indie game with my amazing team.

What are the main inspirations for your game?

My main inspiration came from my deep love for horror games, especially Silent Hill series, that’s why I decided to make my own horror game, especially that, nowadays, there’re not many good horror games around.

What is the main mechanic that your game is built around?

Re:Turn – One Way Trip is a blend of several different video game genres, most notably point-and-click adventure horrors and visual novels. The gameplay is simple but effective: you move left and right, collect items and solve puzzles to progress through the engaging story.

Players must solve puzzles and navigate through the train and find the missing friends. As they progress, they begin to unravel the mystery of the train and the origin of its ghosts.

The further they explore, the more complex the puzzles become and the more of the train’s history is revealed.

What is the biggest challenge you have faced so far?

The biggest challenge was to find a source of funds so we can finish the game and make it great, but unfortunately, it’s very difficult to find a good publisher willing to support you without taking over the IP. We found many publishers who were interested in our game and willing to give us the funds we needed, but all of them want to own the game, and I will never allow that. We nearly secured a big publisher recently and they still want to take over the game but we might convince them otherwise and hopefully secure the deal.

What are your favourite parts of the development process?

My favorite part is the game design part but things get extremely annoying when the dev team starts implementing them and ask to remove some features because “technically”, it is not possible to implement some of them.

When are you looking to release your game?

We’re planning to release the game on all major platforms in Q4 2019.

Where can people find out more and get in touch?

You can always reach out to us on Twitter: @re_turn_game
Or check our game page on Itch.io and Gamejolt
Itch: https://redegogames.itch.io/returngame
Gamejolt: https://gamejolt.com/games/return/279024

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